The Rule (The Ritual)
The part
The group shelters in a cabin. Overnight, each man is given a nightmare built from his own worst memory. They wake to find one bleeding, one terrified, one catatonic, and one naked and praying, and none of them can explain or corroborate what the others went through.
Why it works
It solves the oldest structural problem in creature horror, which is that a monster in the woods can only do one thing to you.
A physical threat has a physical vocabulary. It can chase, catch, and kill, and once an audience has seen it do those things the tension curve flattens. Most films answer this by adding monsters or adding gore. This one adds a second channel entirely: the threat can reach you while you are unconscious, and what it does there is specific to you.
The consequences compound cleanly. It gives every character a private experience of the same night, which fragments the group without requiring anyone to behave unreasonably. It converts backstory into a weapon, so exposition the audience has already sat through becomes ammunition later. And it means the threat is established as dangerous long before it is established as present, which buys the film an hour of dread without showing anything.
Transplant notes
Three requirements for it to survive relocation.
Each nightmare must be unshareable. The moment two characters compare notes and agree on what happened, it becomes evidence rather than isolation, and the mechanism inverts into a plot device that helps them.
The material has to be genuine guilt rather than generic fear. A dream about spiders costs nothing. A dream about the thing the character actually did is a second interrogation, and the audience is the one asking.
Wake them with physical evidence. Puncture wounds, a wet sleeping bag, a man kneeling naked in front of something. Without a mark on the body it reads as atmosphere, and atmosphere can be argued away by any character who wants to keep walking.